Before reading further, what would you think if you were a player in my game and recieved this:
How do you interpret that?
I'm interested in the divide between Player and DM creativity. Hill Cantons has had some interesting posts along these line lately.
Last night I was talking with a player as we walked to another player's birthday party. I mentioned the idea of letting Birthday Boy create the magic-user organization that was going to offer him membership. My question was, would that be cool or seem like homework. My player suggested I put weird symbols in the offer as a sort of middle ground. I thought that was pretty genius because 1) the player's attempt at deciphering the cryptic message might give me clues as to what he would enjoy (or not) in a Mages Guild without breaking the suspension of disbelief by realizing I have none of this hashed out for my world yet. 2) Barrataria's vague symbol effect would be in play-- meaning I myself would have time to figure these things out as the campaign advances and revise as needed.
I realized that the symbols I would pick would be shaped by my conception of what boons/costs a MU organization might offer, so I rolled randomly for the 6 symbols in the note. Then I rolled randoomly for their position in the note. I'd be curious what you thought they might mean when you first read them.