explored before the idea of how few effects we can put on characters based on mechanics. I don't know why I didn't think about coming from it the other way-- start with effects we want and try to generate reasonable mechanics for them. So that's the intent of this post.
a pdf of 30 symptoms. Some of these came up in reference to potions being mixed, some in drugs being used, and some are coming up in the disease rules I'm working on. I think these 30 can go pretty far for us. There are some other minor malevolent effects, but I'm not sure I could squeeze out 100 interesting symptoms.
I have some ideas for mechanics, but I thought I would give you a chance to try it out. So, at the risk of seeming coy, what mechanical effects would you use in your game for all these symptoms? You don't have to list them all in the comments, but if you're stumped or come up with something cool I'd love to hear about it.
Also, if you can think of other symptoms or side effects you would definitely want, I'd like to hear about them too.