First a public service annoucement: I screwed up with my web host so all my sidebar links will be dead until I get it sorted. Sorry, I'm an idiot.
Okay, after all that talk of tables here's one I've been working on for a while. A simple way to generate interesting treasure objects has been my white whale for a long time. I want to be able to generate many different things you might uncover when ransacking tombs or catacombs. You can see my attempt at coming up with some kind of item generator here, and a separate attempt at coming up with item qualities here. In this new table I've simplified and smashed the two together into a layered table.
The idea is that rolling a d20 will result in a treasure that is fitting for western myths and folklore. But by rolling more dice for the different columns you can get many variations.
You can see one of the difficulties with this kind of table when you note that a common treasure of folklore is a cloak, but cloaks are made of different materials than crowns and chalices. Belts fall into a similar category. In my object qualities chart I made two seperate columns depending on whether something is clothing or not. But I want to simplify the tables I might need at the table. And besides cloaks and girdles, there isn't really any iconic treasure clothing items I can think of (wait . . . maybe caps, and boots, dang it!). So, if you tumble the sub-tables on this and end up with cloak, you might have to do some interpretive work. Maybe the cloak is made up of metal links, or maybe the "material" just indicates a color of the cloth.
You can run into the same problem going the other way. The cloak has a material "fur" which works for it, but what the heck is a fur mirror, or fur chariot? Again, you'll have to do some interpretation. Maybe the easiest would be to imagine fur-trimmed items etc.
Another problem this doesn't adress is how many gp is each item worth. I hesitate to be explicit about that because it depends on so many variables- your campaign's economy, the relationship the party has with the buyers, etc. But what I might do for myself is roll another d20 and multiply it by 100 to give a result in 100s of gp, from 100-2000. And then maybe bump it up or down a bit from there.
After those caveats, I think this might still be a pretty compact way to come up with some interesting treasure items such as:
16, 15, 5, 6
A worn wicker spear that belonged to your family (maybe it was your grandfather's toy?).
7, 11, 15, 16
A painted brass coffer used to bludgeon to death an heir to the throne.
20, 6, 12, 12
A beautiful, gem-cut piece of glass found on the beach after a tsunami destroyed a city.
Anyway, I'll be trying this for my own game and I hope you find it useful.